

And without at least some form of focus on the Cthulhu Mythos, I feel that, in general theme-wise, Quake 1 mods feel directionless, confused, and arbitrary.Īnyways, I’m hoping that someone can help me find the kind of classic Quake 1 mods which I’m looking for or, perhaps, actually make them!

But, even then, all I’m finding, in general theme-wise, are custom classic Quake maps which dig into military bases, industrial complexes, medieval castles, and random caverns of some sort in random, disconnected, and generic ways. Of course, these are my ideal expectations, so I keep them tempered with reasonable expectations. There are classic Doom wads which are giving their maps more detail, so I want the same from Quake 1 mods.)Ī taste of struggling against a horrific superior force, such as in struggling to somehow kill Cthulhu as he awakens or-even better yet-struggling to close a portal which some of the Great Old Ones opened over Earth. I want detail which makes hallways feel like real hallways and rooms feel like real rooms. By this, I mean:Ī general sense of dread, as in being in an environment in which the warmth of human civilization is being overtaken by a calm, cold, and dreadful darkness from the darkness beyond normal space.ĭetailed, dark, scary, ancient, and alien environments, such as a very gothic, oddly shaped version of R'lyeh with mysterious, glowing, and ceremonial runes here and there. Or, at least you seem to in some vague sense, since id Software was not concerned about integrating a clear plotline into Quake 1.īecause of this, I’m searching for some Quake 1 mods which really dig into the Cthulhu Mythos. What really draws me into Quake 1 is that, instead of battling the forces of Hell in classic Doom, you battle the forces from the Cthulhu Mythos in Quake 1.

I’m primarily into classic Doom and mods for it, but I’m also interested in classic Quake as well.
